The Nordic Executive Circle

APRIL 16, 2026

GAME LEADERS AI SUMMIT

TOWARDS A NORDIC APPROACH TO AI


SPEAKERS AND PANELISTS

Ric Neil
SVP and Studio Head, Noctua Interactive

SVP and Studio Head at Noctua Interactive, Ric Neil is a veteran game developer with decades of experience across AAA production, studio leadership, and emerging technologies. He is known for exploring how AI can accelerate creative workflows and unlock new ways of building and operating game studios.

Thomas Keane
Co-founder and Creative Lead, Meaning Machine

Thomas Keane is Co-founder and Creative Lead at Meaning Machine, a studio exploring the creative possibilities of generative AI in games. His work focuses on how AI can support storytelling, design, and new forms of player experience.

Annemette Kiil Mørup
Director of Dynamic AI, Raw Power Labs

Annemette Kiil Mørup is Senior Product Manager at Raw Power Labs, where she works on experimental technologies shaping the future of game development. Her work sits at the intersection of product strategy, player experience, and emerging AI tools.

Toke Stub Barter
Founder, Fable Systems

Toke Stub Barter is the Founder of Fable Systems, a company building AI-driven characters and interactive experiences. Through his work he is investigating how generative AI and conversational systems can transform storytelling and player interaction in games.

Chris Benjaminsen
Founder, FRVR

Chris Benjaminsen is Founder of FRVR, a global game platform focused on accessible, instantly playable games. He is bullish on AI to say the least, and will share how he sees AI reshape game development, distribution, and the way small teams can build and scale games.

Nikolay Stefanov
Technical Director, Massive Entertainment

Nikolay Stefanov is Technical Director and Chief Architect of the Snowdrop Engine at Massive Entertainment. With deep experience in large-scale game technology and engine development, he plays a key role in shaping the tools and systems that power some of the industry’s most ambitious productions.

Charles Hinshaw
Founder and CEO, Iridae

Charles Hinshaw is Founder and CEO of Iridae, a company focused on helping organizations use data-driven intelligence to turn signals into clarity and rethink their approach to making, launching and growing games.

DJ Human
Director of Research and Incubation, Raw Power Labs

DJ Human is Director of AI Research and Incubation at Raw Power Labs, where he explores how emerging AI technologies can shape the future of game development. He leads the team researching new projects and shepherding their them from initial idea to actual product.

Charlotta Nilsson

Charlotta Nilsson is an experienced tech and games industry leader, most recently COO at Paradox Interactive. With a background across startups and larger tech companies, and early experience with AI, she brings a strategic perspective on how new technologies are reshaping how we build and run game studios.


“It’s important to disentangle the wild claims of AI evangelists from the reality of what AI can, can’t, and shouldn’t do.”


PROGRAM

09.00 Doors open and breakfast

Morning program: Cutting through the hype
10.00 Welcome and opening
Sofie Filt Læntver, 1010, and Thomas Andrén, Massive Entertainment
10.20 Keynote: Ric Neil, SVP & Studio Head, Noctua Interactive
11.00 Break
11.15 Showcases with:
Toke Stub Barter, Fable Systems
Nikolay Stefanov, Massive Entertainment
DJ Human, Raw Power Labs

12.00 Lunch

Afternoon program: From insight to direction
12.45 Q&A panel with the three showcases
Towards a Nordic approach to AI — revisiting key questions
13.30 Keynote: Thomas Keane, Co-founder, Meaning Machine
14.15 Break
14.30 Leadership cases with:
Annemette Kiil Mørup, Raw Power Labs
Charles Hinshaw, Iridae
Followed by Q&A and group discussions
15.15 Break with fika
15.45 Panel: Finding the right leadership approach to AI
with Chris Benjaminsen and Charlotta Nilsson
Followed by Q&A and group discussions
16.45 Prototyping a useful leadership tool
17.15 Closing remarks

17.30 Off to restaurant
18.00 Dinner

PURPOSE

This summit is designed to help move us from fragmented experiments with AI to a clearer strategic direction. We will start the conversation by

  • Focusing on what’s actually being used in studios today.

  • Provide reality check, reality check, reality check - what’s actually in use, and is it really having an impact on how we make games?

  • Begin the creation a Game Leaders AI Manifesto.

Who’s invited

  • Game studio leaders from BGD, and the person(s) you have designated to lead AI in your studio.

  • The invite list is first-come, first-served with limited seats.

  • Aiming to include a mix of strategic leaders and hands-on AI practitioners.

 

Time

Thursday, April 16, 2026
09.00-17.30
Program followed by dinner

Location

Massive Entertainment
Barkgatan 5
214 22 Malmö
Sverige

Participation fee

€200 / person — including dinner

CONTACT

Kristian Bernth
kb@seismonaut.com

WANT AN INVITE? - ASK KRISTIAN


THE EVENT IS INVITE-ONLY